MaximTF Posted July 3, 2018 Share Posted July 3, 2018 Hi, there. I have a little issue with FBX export. I made some points with random position and rotation. And i wanna use it like pivots in Unity. First of all i use RBD to FBX rop to separate points. And it works well. For positions, but rotations are zero. For example, when i export to alembic, then from alembic to fbx in cinema, i have right positions and rotations. How could i delete alembic and cinema from my pipe? 1 Quote Link to comment Share on other sites More sharing options...
Spike Posted September 12, 2018 Share Posted September 12, 2018 On 03/07/2018 at 7:21 PM, MaximTF said: Hi, there. I have a little issue with FBX export. I made some points with random position and rotation. And i wanna use it like pivots in Unity. First of all i use RBD to FBX rop to separate points. And it works well. For positions, but rotations are zero. For example, when i export to alembic, then from alembic to fbx in cinema, i have right positions and rotations. How could i delete alembic and cinema from my pipe? The only thing that comes to my mind is to export a json or txt file from houdini with all the points+rotations - and import via script in unity - this way you can add all kinds of attributes - but i guess there is a better option 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.