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FBX export


MaximTF

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Hi, there.

I have a little issue with FBX export.
I made some points with random position and rotation.
And i wanna use it like pivots in Unity.

First of all i use RBD to FBX rop to separate points. And it works well.
For positions, but rotations are zero.

For example, when i export to alembic, then from alembic to fbx in cinema, i have right positions and rotations.

How could i delete alembic and cinema from my pipe?

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On 03/07/2018 at 7:21 PM, MaximTF said:

Hi, there.

I have a little issue with FBX export.
I made some points with random position and rotation.
And i wanna use it like pivots in Unity.

First of all i use RBD to FBX rop to separate points. And it works well.
For positions, but rotations are zero.

For example, when i export to alembic, then from alembic to fbx in cinema, i have right positions and rotations.

How could i delete alembic and cinema from my pipe?

The only thing that comes to my mind is to export a json or txt file from houdini with all the points+rotations - and import via script in unity - this way you can add all kinds of attributes - but i guess there is a better option 

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