vegardaarhus Posted July 9, 2018 Share Posted July 9, 2018 (edited) I want to scatter some trees as instance .rs files on my ground. I have a trees that contain around 130K points. I have scattered them on a grid, using redshift proxy files and instance. +My apporach: export each tree as .rs import on redshift proxy node. instance proxy scatter on grid the end.... rendertime fuqqen slooow(or is it)? +My comptuer: 32gb ram graphic cards one nvidia 1080 gtx and one nvidia 1070 gtx I have 1000 trees scattered, when i try to render the trees up close, one frames takes around 2 minutes to render, is this slow? When I checked out Atoms video on how to do something like this, he had a much faster render response, but his obj/rs. files was lower on points as mine objects are. Is this the main reason or am I using the redshift instance wrong? I'm not using his workflow, i import each .rs file on separate nodes. Thanks for any help at all I want to optimize my scene, but unsure if i need to reduce my points on each obj/rs or if i can do something else to reduce rendertime. SCENE FILE: redshiftProxy_v01.hiplc Edited July 10, 2018 by vegardaarhus update a bit Quote Link to comment Share on other sites More sharing options...
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