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Redshift instance slow or misunderstood?


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I want to scatter some trees as instance .rs files on my ground. I have a trees that contain around 130K points. I have scattered them on a grid, using redshift proxy files and instance.

+My apporach:
export each tree as .rs

import on redshift proxy node.

instance proxy

scatter on grid

the end.... rendertime fuqqen slooow(or is it)?

+My comptuer:
32gb ram

graphic cards
one nvidia 1080 gtx and  one nvidia 1070 gtx


I have  1000 trees scattered, when i try to render the trees up close, one frames takes around 2 minutes to render, is this slow?
When I checked out Atoms video on how to do something like this, he had a much faster render response, but his obj/rs. files was lower on points as mine objects are. Is this the main reason or am I using the redshift instance wrong?
I'm not using his workflow, i import each .rs file on separate nodes.

 

Thanks for any help at all


I want to optimize my scene, but unsure if i need to reduce my points on each obj/rs or if i can do something else to reduce rendertime.

SCENE FILE:

redshiftProxy_v01.hiplc

Edited by vegardaarhus
update a bit
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