Atom 1,455 Posted July 11, 2018 (edited) Here is most of the data sets converted to .rs Proxy files. Edited July 12, 2018 by Atom 4 Share this post Link to post Share on other sites
Pazuzu 294 Posted July 12, 2018 Amazing Work Atom!!! Thank you very much for all the info!! Share this post Link to post Share on other sites
StepbyStepVFX 108 Posted July 12, 2018 12 hours ago, Atom said: Here is most of the data sets converted to .rs Proxy files. Hey Atom, what are your render times for such scenes ? Particularly the ones with so much instances ? (and what machine ?). This is just for me to know what I should expect... Share this post Link to post Share on other sites
Atom 1,455 Posted July 12, 2018 (edited) It took about 3-6 minutes for scene generation using most instance points. The actual rendering of the scene, by Redshift, is fairly quick. I just tested it again and once buckets start moving it took 45 seconds for 1920x1080 on a 48Gb Ryzen 1700x running @3.7Ghz using dual 1070gtx. I could probably get a faster generate speed if I took the time to cache out all the points generated from the python scripts. Currently they all need to run before each frame renders, which is a single core bottle neck. Edited July 12, 2018 by Atom 1 1 Share this post Link to post Share on other sites
Atom 1,455 Posted July 13, 2018 (edited) The Moana .obj files are textured using .ptex, which means there are no UVs on any of the provided geometry elements. I am playing around with adding UVs to some of the larger scene elements so image based textures can be applied. Edited July 13, 2018 by Atom 3 Share this post Link to post Share on other sites
Paul Oblomov 0 Posted April 1, 2020 (edited) Do you mind me asking some questions ? First of all - thx for the scripts 1) do you know how to flip camera axis ? 2) there's a primitives they call curve - do you have any ideas, how to well... cheat to have 'em too ? 3) also, facing instancing problems, where there's a mesh1+mesh2 and then they are instanced and transformed. Maybe you have a solution for this ? 4) and also - feels like, orient is not properly computed Edited April 1, 2020 by Paul Oblomov Share this post Link to post Share on other sites
nicholas_yue 0 Posted September 3, 2020 On 09/07/2018 at 9:02 AM, Atom said: This bit of code will generate the camera for the shot. import json filename = r"S:\HoudiniProjects\Moana_Island\shotCam.json" #Read JSON data into the datastore variable if filename: with open(filename, 'r') as f: datastore = json.load(f) f.close() camera_name = datastore["name"] fov = datastore["fov"] focal_length = datastore["focalLength"] loc = datastore["eye"] rot = datastore["look"] node_camera = hou.node("/obj").createNode("cam",camera_name) if node_camera != None: node_camera.parm("aperture").set(fov) node_camera.parm("focal").set(focal_length) node_camera.parm("tx").set(loc[0]) node_camera.parm("ty").set(loc[1]) node_camera.parm("tz").set(loc[2]) node_camera.parm("rx").set(rot[0]) node_camera.parm("ry").set(rot[1]) node_camera.parm("rz").set(rot[2]) Using the above, I am unable to get a render that matches what was show for shotcam in the PDF that came with the dataset. Is setting the rotation correct in using the "look" values ? Share this post Link to post Share on other sites
quentin3225 0 Posted April 21, 2021 Hi guys ! I find a way to render every obj with the ptx image. Now I'm trying to understand why and how I can have the same look has what did doubleailes (http://guerillarender.com/forum/viewtopic.php?id=1270) especial for the palm tree. I wonder if it's because it's using xgen to render the palm tree leaves. But has I can see from his image is that there are two types of palm tree (the light green leaves are why i rendered) and the other palm trees have many details onto the leaves so has I said it might be a xgen stuff so I'm digging on that ! Share this post Link to post Share on other sites