andre steyn Posted July 12, 2018 Share Posted July 12, 2018 (edited) if u get animated geometry from via i.e. fbx. and i want to get the copied points' orientation to stick to the normals how would i do that see video link to show what i don't want. point oriention.mov Edited July 12, 2018 by andre steyn Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted July 13, 2018 Share Posted July 13, 2018 I'd try to make a static copy of it (using a time shift) and copy back the animated point position from the original object (using a copy attribute) Quote Link to comment Share on other sites More sharing options...
toadstorm Posted July 13, 2018 Share Posted July 13, 2018 You need to compute your orientation on a static frame (like from a TimeShift), then interpolate that orientation onto the moving object using Blend Shapes or some other method. I'm attaching an example. instancing_on_moving_object_toadstorm.hip 1 Quote Link to comment Share on other sites More sharing options...
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