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andre steyn

points orientation

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if u get animated geometry from via i.e. fbx.

and i want to get the copied points' orientation to stick to the normals

how would i do that

see video link to show what i don't want.

point oriention.mov

Edited by andre steyn

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I'd try to make a static copy of it (using a time shift) and copy back the animated point position from the original object (using a copy attribute)

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