Jump to content

Recommended Posts

Posted (edited)

if u get animated geometry from via i.e. fbx.

and i want to get the copied points' orientation to stick to the normals

how would i do that

see video link to show what i don't want.

point oriention.mov

Edited by andre steyn

Share this post


Link to post
Share on other sites

I'd try to make a static copy of it (using a time shift) and copy back the animated point position from the original object (using a copy attribute)

Share this post


Link to post
Share on other sites

You need to compute your orientation on a static frame (like from a TimeShift), then interpolate that orientation onto the moving object using Blend Shapes or some other method. I'm attaching an example.

 

instancing_on_moving_object_toadstorm.hip

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×