Snappy_Darko Posted July 12, 2018 Share Posted July 12, 2018 Hello, I want to have an object (that i've modeled) drop from a height and upon impact with the floor turn into a liquid. There may be an obvious way through this but I'm new to Houdini, can someone suggest the nodes and/or processes I need to investigate to achieve this effect. Many thanks Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 12, 2018 Share Posted July 12, 2018 convert your object to FLIP before impact, use shelf tool flip fluid from object. Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted July 12, 2018 Author Share Posted July 12, 2018 10 minutes ago, tamagochy said: convert your object to FLIP before impact, use shelf tool flip fluid from object. Thanks. I'll give that a go. Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted July 14, 2018 Author Share Posted July 14, 2018 On 7/12/2018 at 6:46 PM, tamagochy said: convert your object to FLIP before impact, use shelf tool flip fluid from object. Hi, just a quick question on this, How do I key-frame this FLIP sim to occur only upon impact? If i do what you suggest then the object is voxelized which messes up the UV's meaning that it won't receive the materials i've made. Basically, just need to know where to look to be able to work with materials within this sim. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 16, 2018 Share Posted July 16, 2018 in dop paste strat frame the frame before impact, after meshing you can transfer uvs Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted July 16, 2018 Author Share Posted July 16, 2018 Thanks Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted July 18, 2018 Author Share Posted July 18, 2018 On 7/16/2018 at 5:51 PM, tamagochy said: in dop paste strat frame the frame before impact, after meshing you can transfer uvs Hey tamagochy, any chance you could elaborate for a novice? i'm pretty stuck.. My questions are 1) How do I 'copy' the 'strat' (strategic?) frame, 2) Where do I paste it (in which node and where?) and 3) I'm using rigid bodies solver so the object falls and retains UV's, but will turn it into FLIP fluid 1 frame before impact - Have i got this process right? This will be imported to a game engine btw, not sure sure if this will effect how I do all this. As for transferring UV's, im just going to following this tutorial - Quote Link to comment Share on other sites More sharing options...
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