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guided ocean from animated geometry


Omegaroth

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Hello this question was originally asked here (and I have pretty much the same question)

https://www.sidefx.com/forum/topic/46028/

"
I am wondering if it's possible to simulate a thin layer of ocean from any given geometry mesh in houdini?"

Or from my input mesh that is a deforming animated plane? It is basically wave previs anim from Maya -- I am looking to drive a flip sim with this animation similarly to bifrost guided parameters:
 

 

In the sidefx forum I linked someone mentioned 
"- detect position of flip particle if it is below or above the surface if below the surface but the distance with the surface is below a certain threshold advect it by the point velocity. if the distance is more than the treshold
it get deleted every frame."
 

I was wondering if someone can headstart me with how to go about this implementation, does this process need to be done within the solver?

 

Thank you all for your time!

-Shane 
 

Edited by Omegaroth
typo
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