andmotion Posted August 6, 2018 Share Posted August 6, 2018 Hey, I am thinking what is the best way to import obj which has point cache on it inside 3ds max into Houdini? When I exporting it as FBX from max I have the character after importing in to Houdini along with bunch of points which I believe are these points cache. These points are moving accordingly to the character in Max but in Houdini the character itself isn't following the points. I would be appreciated if someone would be able to help me with it. Thanks Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 6, 2018 Share Posted August 6, 2018 I would say go with Alembic instead. Quote Link to comment Share on other sites More sharing options...
andmotion Posted August 6, 2018 Author Share Posted August 6, 2018 Thanks Sepu, If I go with alembic would that character work fine with flip fluid? Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 6, 2018 Share Posted August 6, 2018 Yes it will, just unpack and convert after you import into Houdini. Quote Link to comment Share on other sites More sharing options...
andmotion Posted August 6, 2018 Author Share Posted August 6, 2018 Right I will need to get my head around it Thanks Sepu!!! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.