AntoineSfx Posted August 20, 2018 Share Posted August 20, 2018 (edited) Not clear when this happens, but when a brickered polygon is used as the input of a polywire, I have weird results Spheres are rendered at some points of the polygon.. randomSpheres.hipnc Edited August 20, 2018 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
Skybar Posted August 20, 2018 Share Posted August 20, 2018 You have some unconnected points, and they will render as spheres with pscale 1 by default. Fuse SOP can solve it. Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted August 20, 2018 Author Share Posted August 20, 2018 (edited) 2 hours ago, Skybar said: You have some unconnected points, and they will render as spheres with pscale 1 by default. Fuse SOP can solve it. Thanks I found the incriminating points. Also, I just realized that polywire outputs a dirty (unconnected points and not water proof) mesh with the default parameters for this geometry, but it can be fixed by increasing the segments and division, and a fuse after that if the problems remain Edited August 20, 2018 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
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