Jump to content

Random spheres at render time


Recommended Posts

2 hours ago, Skybar said:

You have some unconnected points, and they will render as spheres with pscale 1 by default. Fuse SOP can solve it.

Thanks I found the incriminating points.

Also, I just realized that polywire outputs  a dirty (unconnected points and not water proof) mesh  with the default parameters for this geometry, but it can be fixed by increasing the segments and division, and a fuse after that if the problems remain

Edited by AntoineSfx
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...