mapra Posted August 26, 2018 Share Posted August 26, 2018 Hello everybody! I would like to simulate particles on top of pre-animated / pre-simulated (cached) points. So far I only managed to do the "transfer v attribute inside a sop solver" trick. Unfortunately it does not give me the result I imagine. Instead of inheriting only the velocity I would rather like the points to be attracted by the pre-animated points so they tumble around and follow them the animated ones. Basically I am trying to animate some points and then do a simulation on top of it to give it a more natural feel and to be able to art direct the simulation better. I would greatly appreciate if somebody could give me a hint or a solution on how to do that? Thank you! Here is my current progress (particles inherit v): pop_transfer_vel.hiplc Quote Link to comment Share on other sites More sharing options...
mapra Posted August 26, 2018 Author Share Posted August 26, 2018 I was tinkering around a bit more but it still does not look satisfying. It would be great to be able to control the amount of how much the particles inherit the position of the pre-animated points. pop_transfer_vel_01.hiplc Quote Link to comment Share on other sites More sharing options...
Iskander Posted August 29, 2018 Share Posted August 29, 2018 (edited) Why you didn't use Pop Attract node? It has potential for tweak. http://www.sidefx.com/docs/houdini/dopparticles/follow.html pop_attract.hipnc Edited August 29, 2018 by Iskander 1 Quote Link to comment Share on other sites More sharing options...
mapra Posted August 29, 2018 Author Share Posted August 29, 2018 9 hours ago, Iskander said: Why you didn't use Pop Attract node? It has potential for tweak. http://www.sidefx.com/docs/houdini/dopparticles/follow.html pop_attract.hipnc ah nice, thank you! That's very helpful! I did not know about this Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.