MaximumsProductions Posted September 22, 2018 Share Posted September 22, 2018 This could be a really simple question, forgive me. I was curious how you would go about modifying per particle attributes (specifically temperature) when converted to a volume. For example I have a fluid particle sim and I want to use that in dops for a smoke solver.. and modify perhaps the temperature based on their respective ages. so far I've just randomized them dying based on age. which feels binary. so I wasn't sure if I could do something more in sops or if this would be a global dops animated kind of thing. Something a little more interesting and controllable is modifying the pscale for the particles. when going into a fluid source or a vdbfromparticles. I was hoping perhaps there's a similar scenario in which I could pre multiply temperature in the same way pscale is being done. Is there any guidance perhaps down that avenue? Uploaded a simple file if that makes my incoherence any more understandable. Cheers. Example_File.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted September 22, 2018 Share Posted September 22, 2018 You will need to use more than one fluidsource node. A fluidsource node can create multiple volumes, but each additional volume will be created using the attribute found in the field. By default this is density. With a single fluidsource node your temperature and density will be the same, initially. By using two fluidsource nodes you can specify two different attributes, density and temperature. Use a wrangle before the node to assign values to these attributes. ap_Example_File.hiplc Quote Link to comment Share on other sites More sharing options...
MaximumsProductions Posted September 22, 2018 Author Share Posted September 22, 2018 Thank you Atom, this is perfect. Would love to tip you somehow. Cheers. Quote Link to comment Share on other sites More sharing options...
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