LucaScheller Posted October 8, 2018 Share Posted October 8, 2018 Hi, I am currently trying to use mantra in distributed rendering mode. (mantra -H machine1,machine2) It all works as expected, but as soon as I connect something into a cached shader (for example a constant into the principled shader), the error “No Code Generator Available for opshader_path_xyz” pops up and it doesn't render at all anymore. It also happens with custom cached shader assets. All works well in non distributed rendering mode. If I unlock the asset, then it seems to work again since the asset is then "in the file", but this is unfortunately not useful in production. Additional Info: I am using windows and the “Force VEX Shader Embedding” checkbox is on. Has anyone experienced this error before? If no I'll submit a bug report. Cheers, Luca Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.