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Pyro to Maya


caskal

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Hey magicians,

What's the best pipeline to export pyro to maya? I'm working at houdini scale and I think maya scene is x1000 so I'm worried that the smoke probably will look bad.

Any tips will be really appreciated

Thanks!

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You could cache to a file node.  Wrap up that file node into an HDA and read in the cache via the Houdini Engine in Maya.  As far as scale is concerned.  Houdini is defaulted to meters.  Maya is defaulted to inches.  (1 inch is = 0.0254 meters) So you can scale your the result of your HDA in maya by 2.54.  

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