cdenny Posted October 26, 2018 Share Posted October 26, 2018 Houdini's explode node is fantastic. I have a complicated cad model with hundreds of pieces and dozens of groups in Maya, all shaded correctly in Redshift and all that - current workflow doesn't allow final renders in Houdini. Is it possible to export from Maya as an alembic or something, animate the explode view, and send some sort of file back to maya to ONLY affect transform data on the existing geo in Maya? The only solution I can think of, that might work, is preserving name attribs in Houdini, sending an alembic back to Maya with a prefix, and then using some mel to run through all of the objects with the same name minus the prefix and add the keyframes. Any insight would be great! Thanks Quote Link to comment Share on other sites More sharing options...
Noobini Posted October 26, 2018 Share Posted October 26, 2018 just an idea, what about Houdini Engine for Maya ? So basically, 'explode' right in Maya itself. Quote Link to comment Share on other sites More sharing options...
cdenny Posted October 26, 2018 Author Share Posted October 26, 2018 I suppose it's possible? I don't have any experience with Houdini engine or creating HDAs' for it. I'll look into it though! Quote Link to comment Share on other sites More sharing options...
rbesca Posted February 20, 2020 Share Posted February 20, 2020 (edited) hey I'm trying to export an exploded view animation right now, any idea on how to do this without using alembic or houdini engine? I'm trying to export for mobile so hde / abc would be too slow, ideally I would like to export as an animated fbx but I don't quite understand how the filmbox fbx export works since it doesn't export just the model as I understand but rather the whole scene? Edited February 20, 2020 by rbesca Quote Link to comment Share on other sites More sharing options...
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