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Procedural textures workflow


kiryha

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proceduralTextures_01.thumb.PNG.cc1493edbb976389df59be96497d3f0f.PNG


Is there any workshop/tutorial on procedural textures?

Where would be covered common useful techniques to achieve a certain look. For example, in Rebelway  "Procedural Rock Formation" Saber shows a hint with Worley noise: subtract ditance2 - distance1 to get rock-like appearance. There are tons of such tips how to plug some output to particular input to get fancy stuff but I don't know any where everything collected together. 

Not necessary for Houdini but for Houdini would be better.

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  • 4 months later...
On ‎11‎/‎1‎/‎2018 at 11:11 AM, kiryha said:

proceduralTextures_01.thumb.PNG.cc1493edbb976389df59be96497d3f0f.PNG


Is there any workshop/tutorial on procedural textures?

Where would be covered common useful techniques to achieve a certain look. For example, in Rebelway  "Procedural Rock Formation" Saber shows a hint with Worley noise: subtract ditance2 - distance1 to get rock-like appearance. There are tons of such tips how to plug some output to particular input to get fancy stuff but I don't know any where everything collected together. 

Not necessary for Houdini but for Houdini would be better.

This really would be great!

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Check out "Texturing and Modeling: A Procedural Approach" by Ebert!

 

Also, any book full of tutorials on natural materials should be helpful.  I like "Blender Cycles: Materials and Textures Cookbook" by Valenza.

 

Also don't forget about non-CG books about pattern implying (same problem, you are conveying the sense of the pattern without building the thing out of the pattern) like Gupta's "Rendering in Pen and Ink" and Scott Robertson's "How to Render".  Both have chapters on specific materials.

 

 

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