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Convex hull problem


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Hi there, 

I'm currently trying to make some wood piece fracture simulation, and there is some weird result... After debugging, I found the generation of convex hull is the problem of my simulation... 

I use boolean fracture in this case and the explode view just look fine. But when I import the pack geo and see the convex hull, there are some weird hole and shapes. 

Any reason for this to the creation of wrong convex hull? Any tips are welcome!

thanks everyone!






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There are several ways:

your geo is small. Scale it up


decrease collision pudding value in RBD packed object but then because your chunks are too small you'll may run into issues in the future such as frozen pieces of your geo or when they pass through each other. But maybe not. Try and you'll see.

Edited by vicvvsh
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