johnc Posted November 6, 2018 Share Posted November 6, 2018 hi, am working on an explosion shot (desert explosion). i have seen some grain adverted pyro examples . can anybody give some tips doing it ? Quote Link to comment Share on other sites More sharing options...
mangi Posted November 6, 2018 Share Posted November 6, 2018 (edited) Hi. https://www.digital-alchemist.com/es/producto/houdini-16-5-grano-advección-explosión-medio-verison-004/ Edited November 6, 2018 by mangi Quote Link to comment Share on other sites More sharing options...
3dome Posted November 6, 2018 Share Posted November 6, 2018 (edited) this is the barebones of how I would approach this. No values are properly dialed in, nothing is optimized and it looks pretty crappy . As always, there are many ways to achieve things. Also you might want to make multiple simulations that you layer in comp (e.g one for the flying pieces, one for the dust/sandwave above the ground, etc) as with all pyro sims, a good and interesting source is key. So work on your grain explosion until you are really happy, then move on to pyro. dm_GrainPyroExplosion.hip Edited November 6, 2018 by 3dome 1 2 Quote Link to comment Share on other sites More sharing options...
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