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this is the barebones of how I would approach this. No values are properly dialed in, nothing is optimized and it looks pretty crappy :D . As always, there are many ways to achieve things.
Also you might want to make multiple simulations that you layer in comp (e.g one for the flying pieces, one for the dust/sandwave above the ground, etc)

as with all pyro sims, a good and interesting source is key. So work on your grain explosion until you are really happy, then move on to pyro.




Edited by 3dome
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