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CPU benchmark for houdini


Conor.la

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Hi there,

 

Are there any benchmarking tests out there that are the most indicative of how houdini will perform running larger simulations?  I have read that single core high frequency matters though I also here some people pointing to the new Threadrippers which are mellow in terms of frequency but have high core counts.

Looking for a high sample size, objective test that will relate to houdini large scale simulations.  Not mantra, not small sims.

I wanted to add my current setup to add context.  I have an i7 6950x OC'd to 4.2 ghz ( watercooled) with 128gb of 2666 ram.  This runs fairly well though I see setups sometimes process faster than my setup.

This is all part of me trying to understand everything I can about how houdini manages hardware and how you can tune both hardware and software to each other.  I do realize that at a certain point this leaves the single workstation and jumps to a very different process of splitting sims up onto a server to process extremely huge sims.  I am more so interested in how to min/max the single workstation.

Thanks in advance!

Edited by Conor.la
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  • 2 weeks later...

I have found this  https://www.vfxarabia.co/blog/houdini-benchmark-cores-vs-clockspeed-updated

This looks to be the start of a benchmarking standard.  I am going to run these files and post my results.   

Has anyone else found similar benchmarks or .hip files that have been used to collect data across multiple CPUs?

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yes the one from @VFXArabia is nice and simple

I also know of this one https://www.sidefx.com/forum/topic/51730/

While I didn't (yet) run it myself, I think it's more close to real world scenario with precaching and splitting tasks, etc as explained by creator @tricecold
Would be cool to see some results to this benchmark aswell. I actually might give it a shot over xmas holidays.

Edit: maybe the benchmark could be run up until rendering, as we all know: more Threads > few Threads
 

Edited by 3dome
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