Crisis Posted November 14, 2018 Share Posted November 14, 2018 Hi. Can I export fbx as separated meshes? I have problem with ROPfbx. After export merged object I have only one mesh when I open it in Maya. Exist a possibility to not merge them at all? I see that alembic recognise parts by name attribute. But fbx has problem with that. Quote Link to comment Share on other sites More sharing options...
mangi Posted November 14, 2018 Share Posted November 14, 2018 Hi Exporting the geo, using FXB output and selecting Geo, Thats one way. Mangi Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted November 14, 2018 Share Posted November 14, 2018 The FBX writer is not very sophisticated in Houdini. You can use the gamedev RBD FBX exporter and it will export it by name. Quote Link to comment Share on other sites More sharing options...
Crisis Posted November 15, 2018 Author Share Posted November 15, 2018 Thanks guys. Quote Link to comment Share on other sites More sharing options...
borbs727 Posted December 7, 2020 Share Posted December 7, 2020 You need to enable ROP FBX Output's "Build Hierarchy from Path Attribute". For it to work you need to first use the Name SOP with "Attribute" set to `path` and "Name" set to the FBX path of your object. For example if you want this structure when exported: -Parent |- Child A |- Child B |- Child C You'd set the "Name" variables in the Name SOPs to Parent/Child A Parent/Child B Parent/Child B/Child C 2 Quote Link to comment Share on other sites More sharing options...
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