Hans Peter Posted November 27, 2018 Share Posted November 27, 2018 (edited) Hey there, just a quick little question: how can I transform a pyro sim that is been done on animated geometry to 0, 0, 0 in world space so it sticks there without jiggling? Thinks like - centroid or -$CEX etx obviously dont work, because the center varies due to the changing shape. What I want to achieve: the sim takes place on an animation and this anim changed. So I want this sim to stick on the same spot of the the new anim. Any hint? Cheers Edited November 27, 2018 by Heraklit Quote Link to comment Share on other sites More sharing options...
3dome Posted November 27, 2018 Share Posted November 27, 2018 here's a simple demo scene left is original anim and right one is new anim with pyro "attached" dm_transferPyroToNewAnim.hip Quote Link to comment Share on other sites More sharing options...
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