Jump to content

Animated Pyro to world origin


Hans Peter

Recommended Posts

Hey there, 

 

 

just a quick little question: how can I transform a pyro sim that is been done on animated geometry to 0, 0, 0 in world space so it sticks there without jiggling? Thinks like - centroid or -$CEX etx obviously dont work, because the center varies due to the changing shape.

What I want to achieve: the sim takes place on an animation and this anim changed. So I want this sim to stick on the same spot of the the new anim. 


Any hint? 

 

 

Cheers 

Edited by Heraklit
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...