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scatter points on animated mesh


nicoladanese

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hey!

I'm about to create a fairly simple effect where a deforming mesh (a man running for instance) is made of spheres, not only on the surface but inside as well. Of course I can scatter points inside, but my question is how can I keep the distribution of spheres constant through the animation so that each sphere moves with the body (and on top a little noise to make each sphere alive...)

a good example is this video at 1:32

any tip?

cheers!

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