sublune Posted December 12, 2018 Share Posted December 12, 2018 Hey guys, I have a quick question about the polygon soup meshes I'm getting out of Houdini. I'm getting mesh popping when I convert it and send to C4D for render, they look like the attached IMGs. I included my set-up in there as a rough guide but I think there's something I'm really overlooking. I'm kinda new to Houdini still and would really appreciate a kick in the right direction of how to solve this in terms of the way I'm approaching 'skinning' the particles. Thanks Quote Link to comment Share on other sites More sharing options...
sublune Posted December 12, 2018 Author Share Posted December 12, 2018 Just thought I should also add:- I've been exporting out the mesh to alembic and importing into Cinema4D for rendering (I know, I know) its just what I'm used to at this point though and my Octane license is bound to my C4D account Quote Link to comment Share on other sites More sharing options...
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