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Polygon soup issues.


sublune

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Hey guys,

I have a quick question about the polygon soup meshes I'm getting out of Houdini.

I'm getting mesh popping when I convert it and send to C4D for render, they look like the attached IMGs. I included my set-up in there as a rough guide but I think there's something I'm really overlooking. 

I'm kinda new to Houdini still and would really appreciate a kick in the right direction of how to solve this in terms of the way I'm approaching 'skinning' the particles.

 

Thanks :)

 

mesh_issues.PNG

mesh_issues2.PNG

mesh_layout.PNG

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Just thought I should also add:- I've been exporting out the mesh to alembic and importing into Cinema4D for rendering (I know, I know) its just what I'm used to at this point though and my Octane license is bound to my C4D account :(

 

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