djdimidrol Posted December 12, 2018 Share Posted December 12, 2018 Hello, everybody I ve an issue with frame cockpit modeling I have a glass surface which has a complicated form and i need to create a frame for it, so frame cross section should following glass normal. I has a glass geometry coming from file (pic 1). And frame crosssection also coming from file. I can only load simple version of surface (without rows and cols) (pic2) and made something that im looking for (pic 3) but crossections are following sufrace not correctly that way. I dont understand how to create a path with normals from border of pic1 surface Thanx Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 13, 2018 Share Posted December 13, 2018 it would help if you post your file so ppl don't have to spend time trying to recreate your scene. While this is not your way of creating the frame geo...it's one possible way. vu_edging.hiplc Quote Link to comment Share on other sites More sharing options...
djdimidrol Posted December 14, 2018 Author Share Posted December 14, 2018 On 13.12.2018 at 4:27 AM, Noobini said: it would help if you post your file so ppl don't have to spend time trying to recreate your scene. While this is not your way of creating the frame geo...it's one possible way. vu_edging.hiplc Sorry for that, will keep in mind about the scene Thax for help, but your solution working only with for sqare cross section frame, but i need it to be a custom shape coming from file. In 3d max i would get a spline border from glass and pass my custom cross section with the sweep, but it also has a wrong twist of cross section that not correctly following the glass so as i understand i need to try get this border spline but (dont know how) and try just sweep if it give me same wrong result , it need to transfer normals from polys of glass to spline segments of border, or made a custom rotation of each cross section with this normals. But i just have no idea how to realize it. Im really newbie in Houdini I ve attached my scene Ship.rar Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 15, 2018 Share Posted December 15, 2018 (edited) until someone can actually deliver a perfect solution....my method is still best...here it is approximating the custom profile. yeah you can argue it's not using the custom profile til the cows come home....well let's see other working solutions please. vu_edging2.hiplc Edited December 15, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 16, 2018 Share Posted December 16, 2018 (edited) ok then, i'll do it meself.... done. (your scale is ridiculous to work with...ie. if I want to display normals...it's like a tiny miniscule dot because of your huge scale...so I've scaled everything down by factor of 100. You can of course restore the scale back to 1 if you prefer) vu_edging3.hiplc Edited December 16, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
djdimidrol Posted December 17, 2018 Author Share Posted December 17, 2018 On 16.12.2018 at 4:04 AM, Noobini said: ok then, i'll do it meself.... done. (your scale is ridiculous to work with...ie. if I want to display normals...it's like a tiny miniscule dot because of your huge scale...so I've scaled everything down by factor of 100. You can of course restore the scale back to 1 if you prefer) vu_edging3.hiplc I dont know what to say) Looks perfect! Thank you!! Very Cool and clean! Quote Link to comment Share on other sites More sharing options...
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