gangland Posted December 15, 2018 Share Posted December 15, 2018 Hello guys, i need to make an effect of an terrain desolate to greenish field. the camera is for aerial view so i suppose to that using materials. i figured one way to do that by using two materials. one is the brown and the other is the grass, and animated an noise field reveailing the green. but how i suppose to do that in houdini?? thanks guys!! Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 16, 2018 Share Posted December 16, 2018 Hey! You can have two materials going into a layer mix then use noise in the alpha just like you said. If you need to give an example just let me know. hope this helps Quote Link to comment Share on other sites More sharing options...
gangland Posted December 16, 2018 Author Share Posted December 16, 2018 i made a test,using that, using an turbulent noise. i use an expression with $F and also bazeir both cases didnt animated =(. i really apprecited an exemple Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted December 16, 2018 Share Posted December 16, 2018 You need to promote parameters you want to animate in this context. Quote Link to comment Share on other sites More sharing options...
gangland Posted December 17, 2018 Author Share Posted December 17, 2018 but i create in mat context, and there no node to animate Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 17, 2018 Share Posted December 17, 2018 could you post your scene here so I can look at it? Quote Link to comment Share on other sites More sharing options...
pxptpw Posted December 19, 2018 Share Posted December 19, 2018 as people above have mentioned , here is a hip file , and houdini masterclass on shading is a good start , and it is a good source for shading in mantra mix.hiplc Quote Link to comment Share on other sites More sharing options...
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