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Mantra Rendering


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the prob. is the "white  point" on the picture

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The white spots is an artifact, but what are the regularly placed dots??

Try the trick and increase near param in camera view tab to 1 or something, this usually kills most artifacts.

I'm not sure why there are no splatches on the body?

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hey peliosis,

i think i found the prob. well, after having created a group and a shader for mapping a part of my object .the prob is that the normals "flip" when i move the camera! my test was

mapping with "two sided" and in 2 differents colors. finally if a move my camera sometimes

there is color 1 and another color 2 .... very strange :ph34r:

is there a solution for that?...

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hello DaJuice, hello peliosis

DaJuice, i'm going to install 7x.xx driver under fedora 5 and i see...

thanks :)

peliosis, "I thought your pics were taken from the viewport..." Yes there are!

if i do a mantra rendering at this moment the result is sometime good sometime bad ..

thanks you a lot! :rolleyes:

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This is probably a real stupid question but are there two sets of primitives in there? Try turning on prim numbers in the viewport and have a look.

It wouldn't be the first time I got duplicate sets of primitives while modelling...

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