lozruh Posted January 8, 2019 Share Posted January 8, 2019 (edited) Hi There, Does anyone know a way to remesh - in a broader sense than the node itself I guess - a certain / any geometry into faces of parallelograms instead of traingles or hexagons - via compute dual -. Attached a reference image. Thank you, Levent Edited January 8, 2019 by lozruh forgot picture Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 8, 2019 Share Posted January 8, 2019 here's an idea....of course, it's not foolproof or robust at all, just an idea.... vu_paramond.hiplc Quote Link to comment Share on other sites More sharing options...
lozruh Posted January 9, 2019 Author Share Posted January 9, 2019 Thanks Noobini, I have tried a similar methodology yet as I am working with complex meshes that come out as polygons from vdb convert it only works for a certain part of the surface where it is already in quads. Ideally; 1) I would like to make all of them parallelograms 2) find a way to delete all the faces that are not parallelograms. In doing so I have deleted some according to their vertex number - leaving the ones of 4 - yet I still get quads that look like triangles. https://we.tl/t-2fQ5gbdDMv I have attached the geometry. Thanks, Levent Quote Link to comment Share on other sites More sharing options...
TheDude Posted January 10, 2019 Share Posted January 10, 2019 I can't view your attached files, not at a computer. My initial reaction would be to take whatever mesh, convert it to non optimized quad mesh, sample nml, up and cross. Through a single axis along the centroid of the geo progressively push the point along the cross by the percentage it is along that axis. You'll want to run this in a for loop also referencing the original mesh so the ones that are pushed a long way can remain fairly accurate through complex surfaces towards the max end of the axis your pushing geo around. Quote Link to comment Share on other sites More sharing options...
lozruh Posted January 12, 2019 Author Share Posted January 12, 2019 Hi, Thanks for your reply. That process sounds a bit over my current knowledge in houdini. I have attached another mesh on its own regardless whatelse happens in the script, this is just as an example. Best TestforDiamond.stl Quote Link to comment Share on other sites More sharing options...
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