CinnamonMetal Posted January 12, 2019 Share Posted January 12, 2019 I want an object to follow another object based on the other objects position. For example; a sphere follows a side of a cube, but I want the sphere to rotate based on the velocity of the cube ? Quote Link to comment Share on other sites More sharing options...
mangi Posted January 12, 2019 Share Posted January 12, 2019 (edited) Hi there, something easy copy relative values of the translation into the rotation: here is the file so you can see it. Are you looking into transfering the velocity you will need to create an attribute etc... This easy way or simplified method: copy values from the translations and past copy relative into the rotation. for more speed etc... just multiply by a larger value to get the disired look: Just messing around here. Mangic ball rotate.mov copy values.hip Edited January 12, 2019 by mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted January 12, 2019 Share Posted January 12, 2019 copy values.hipnc Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted January 12, 2019 Author Share Posted January 12, 2019 @mangi It doesn't take into consideration if either the sphere or the box as a velocity angle ? Quote Link to comment Share on other sites More sharing options...
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