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Sphere rotates and follows cube

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I want an object to follow another object based on the other objects position.  For example; a sphere follows a side of a cube, but I want the sphere to rotate based on the velocity of the cube ?

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Hi there,

something easy copy relative values of the translation into the rotation:

here is the file so you can see it.

Are you looking into transfering the velocity you will need to create an attribute etc...

This easy way or simplified method:

copy values from the translations and past copy relative into the rotation.

for more speed etc... just multiply by a larger value to get the disired look:


Just messing around here.



ball rotate.mov

copy values.hip

Edited by mangi

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