newbee Posted January 14, 2019 Share Posted January 14, 2019 (edited) does any one know how to stick vellum object on a static rbd here is a great tutorial that shows how to stick a vellum hair to a vellum sphere. but how to make a vellum object stick to a static rigid body like a wall ? Edited January 14, 2019 by newbee Quote Link to comment Share on other sites More sharing options...
newbee Posted January 14, 2019 Author Share Posted January 14, 2019 (edited) here is another good thread that talks about vellum to vellum collisions.. But doesn't have any pointers on how to stick vellum object on a static rbd Edited January 14, 2019 by newbee Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 14, 2019 Share Posted January 14, 2019 (edited) here's a basic setup... vu_vellumstickyballs.hiplc Edited January 14, 2019 by Noobini 1 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 14, 2019 Share Posted January 14, 2019 sticky pillows....ewl.... vu_vellumstickyballs2.hiplc 3 1 Quote Link to comment Share on other sites More sharing options...
newbee Posted January 15, 2019 Author Share Posted January 15, 2019 awesome!!!! Thanks Noobini Quote Link to comment Share on other sites More sharing options...
phant Posted January 15, 2019 Share Posted January 15, 2019 Hi, i was asking myself the same question.. how to stick vellum to collider... just like this i can achieve a non definitive sticking of a rubber band to a spinning sphere.. ( with rest constraints) but not that clean...then it jumps aways like an elastic. Maybe i create a new post for that question. This effects is so useless but so cool Quote Link to comment Share on other sites More sharing options...
Bob from Beyond Posted January 30, 2020 Share Posted January 30, 2020 On 1/15/2019 at 2:57 AM, phant said: Hi, i was asking myself the same question.. how to stick vellum to collider... just like this i can achieve a non definitive sticking of a rubber band to a spinning sphere.. ( with rest constraints) but not that clean...then it jumps aways like an elastic. Maybe i create a new post for that question. This effects is so useless but so cool I know this is an old post, but I made a version of this (inspired by Dave's because I thought it was so cool) around the time of your post so why not. Mine is essentially a circular curve spinning around the object (I used a sphere but it did work with anything I fed it) emitting a vellum string in DOPs. The string is born every however many frames and instantly starts shrinking its rest scale, then once it's under a certain speed it goes inert which killed the jitter. This has music so potential volume warning. 1 Quote Link to comment Share on other sites More sharing options...
shawn_kearney Posted February 6, 2020 Share Posted February 6, 2020 (edited) I've been working with incorporating fields with vellum and have been considering a novel approach that will use sticky velocity instead. I don't know yet if there would be any improvement, and there will likely be a performance hit, but might be better suited in some cases. I'll update if I make any progress. Edited February 6, 2020 by shawn_kearney 1 Quote Link to comment Share on other sites More sharing options...
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