newbee 6 Posted January 14, 2019 (edited) does any one know how to stick vellum object on a static rbd here is a great tutorial that shows how to stick a vellum hair to a vellum sphere. but how to make a vellum object stick to a static rigid body like a wall ? Edited January 14, 2019 by newbee Share this post Link to post Share on other sites
newbee 6 Posted January 14, 2019 (edited) here is another good thread that talks about vellum to vellum collisions.. But doesn't have any pointers on how to stick vellum object on a static rbd Edited January 14, 2019 by newbee Share this post Link to post Share on other sites
Noobini 689 Posted January 14, 2019 (edited) here's a basic setup... vu_vellumstickyballs.hiplc Edited January 14, 2019 by Noobini 1 1 Share this post Link to post Share on other sites
Noobini 689 Posted January 14, 2019 sticky pillows....ewl.... vu_vellumstickyballs2.hiplc 3 1 Share this post Link to post Share on other sites
newbee 6 Posted January 15, 2019 awesome!!!! Thanks Noobini Share this post Link to post Share on other sites
phant 0 Posted January 15, 2019 Hi, i was asking myself the same question.. how to stick vellum to collider... just like this i can achieve a non definitive sticking of a rubber band to a spinning sphere.. ( with rest constraints) but not that clean...then it jumps aways like an elastic. Maybe i create a new post for that question. This effects is so useless but so cool Share this post Link to post Share on other sites
Bob from Beyond 1 Posted January 30, 2020 On 1/15/2019 at 2:57 AM, phant said: Hi, i was asking myself the same question.. how to stick vellum to collider... just like this i can achieve a non definitive sticking of a rubber band to a spinning sphere.. ( with rest constraints) but not that clean...then it jumps aways like an elastic. Maybe i create a new post for that question. This effects is so useless but so cool I know this is an old post, but I made a version of this (inspired by Dave's because I thought it was so cool) around the time of your post so why not. Mine is essentially a circular curve spinning around the object (I used a sphere but it did work with anything I fed it) emitting a vellum string in DOPs. The string is born every however many frames and instantly starts shrinking its rest scale, then once it's under a certain speed it goes inert which killed the jitter. This has music so potential volume warning. 1 Share this post Link to post Share on other sites
shawn_kearney 40 Posted February 6, 2020 (edited) I've been working with incorporating fields with vellum and have been considering a novel approach that will use sticky velocity instead. I don't know yet if there would be any improvement, and there will likely be a performance hit, but might be better suited in some cases. I'll update if I make any progress. Edited February 6, 2020 by shawn_kearney 1 Share this post Link to post Share on other sites