Screenglow VFX Posted January 15, 2019 Share Posted January 15, 2019 Hello, I need to blur out a velocity field (coming from pyro) in a volume vop.I want to advect the particles later on and if it is not blured,it looks bad.I have atached the scene and 2 pics showing what needs to be achieved.Any ideas? tks scene.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted January 15, 2019 Share Posted January 15, 2019 Try plugging a GasBlur into the Velocity Update and type the letters vel for the field to blur. Quote Link to comment Share on other sites More sharing options...
Screenglow VFX Posted January 15, 2019 Author Share Posted January 15, 2019 tks for the hint.the issue is that I want to affect only parts which are getting closer to the bounds (vel slowly decreasing in intensity).I want to do it in sops (volume vop) so I can use to advect particles. Quote Link to comment Share on other sites More sharing options...
Atom Posted January 15, 2019 Share Posted January 15, 2019 (edited) You can use a GasMatchField to create a mask, on-the-fly from the density field. Then use a gasfieldwrangle to invert it. @mask = 1-@density; The GasBlur accepts a mask field, then you are only blurring that vel that resides outside of density. ap_scene.hiplc Edited January 15, 2019 by Atom Quote Link to comment Share on other sites More sharing options...
Screenglow VFX Posted January 15, 2019 Author Share Posted January 15, 2019 thank you ! great , will test to see if I can advect more efficient the particles. Quote Link to comment Share on other sites More sharing options...
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