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how to blur a velocity field with volume vop


Screenglow VFX

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You can use a GasMatchField to create a mask, on-the-fly from the density field. Then use a gasfieldwrangle to invert it.

@mask = 1-@density;

The GasBlur accepts a mask field, then you are only blurring that vel that resides outside of density.

ap_scene.hiplc

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