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Switch node returning value of 0 or 1 (attached scene)


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Hi guys, after a few tries to find the solution nothing comes handy.

I suppose to choose two geometrys to scatter on a plane(using copy to points SOP). one of them animated the other freezed

i made two groups based on a color value of the points.

then i used an switch node to choose beetwen 0 or 1, zero suposed to be the GROUP A and 1 suppoed to be on GROUP B.

how the hell i tell it to the switch node??? 

switch02.hip

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What Sepu means is something like this

https://giant.gfycat.com/AnotherBlindBooby.webm

If you are going to make a lot of copies you might want to instead save the variations to disk and them play with the unexpandedfilename instrinsic. Which can be controlled with vex and it's generally more robust

Also, you might want to take a look at https://www.motionoperators.com/, which is a toolset that makes things like this easier

 

copy_random_geo_odf.hip

copy_different_geo_odf-2019-01-16_11.25.10.mp4

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