Bog Posted January 26, 2019 Share Posted January 26, 2019 (edited) [TOPEDIT] Not over-writing my own UVs downstream would have been useful... sorry! I can't see the "delete thread" button. Sorry if this is an agonizingly dumb question. I've brought in an OBJ with existing UV data, made a Vellum softbody from it and tossed it down a flight of stairs. Tee hee. What's a straightforward way for a relatively new user to copy UVs from the imported OBJ onto the Vellum output object so I can preserve the texture mapping? Thanks in advance. Edited January 26, 2019 by Bog I'm a dummy Quote Link to comment Share on other sites More sharing options...
Atom Posted January 26, 2019 Share Posted January 26, 2019 Depending upon how detailed your source OBJ is, you might try the old point deform trick. Instead of trying to recreate the UVs on the new vellum version, use the vellum version to point deform the original OBJ into the deformed vellum shape. Quote Link to comment Share on other sites More sharing options...
Bog Posted January 26, 2019 Author Share Posted January 26, 2019 Atom, that's something I need to grok as well. Thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.