Alexey Vanzhula Posted January 28, 2019 Share Posted January 28, 2019 Can I get somehow 2d rect from SOP geometry using viewport transformation matrix? Quote Link to comment Share on other sites More sharing options...
anim Posted January 28, 2019 Share Posted January 28, 2019 you can maybe generate your square in SOPs using toNDC() then bbox and isolate front face then back to object space fromNDC() then use hou.GeometryViewport.mapToScreen() to get viewport coordinates of any of it's points if you have any object level transform you may need to apply it before using mapToScreen() 1 Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted January 29, 2019 Author Share Posted January 29, 2019 14 hours ago, anim said: you can maybe generate your square in SOPs using toNDC() then bbox and isolate front face then back to object space fromNDC() then use hou.GeometryViewport.mapToScreen() to get viewport coordinates of any of it's points if you have any object level transform you may need to apply it before using mapToScreen() Thanks! I'll try it. Quote Link to comment Share on other sites More sharing options...
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