ron2812 Posted February 1, 2019 Share Posted February 1, 2019 Hello everyone! Is there a way to use the UV Layout not on the obj level somehow? I have modeled various parts of a robot as individual Geometry nodes and parented them on the obj level. Every single Geometry has it's UVs fully layed out. If I use a sub-Geo with Object Merge nodes for every element I can use the UV Layout node to pack them all together. But if I export an FBX from there, I don't have any individual parts I for the animations in Unreal (the skeleton mesh has only one transform) If I export the obj Level with animation I don't have packed UVs. Is there a way around this somehow? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted February 2, 2019 Share Posted February 2, 2019 Hello, I think you should get UVs back to geometry of each OBJ part of a robot, after you packed them all together. Quote Link to comment Share on other sites More sharing options...
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