kiryha Posted February 2, 2019 Share Posted February 2, 2019 Hi guys, I have a setup to Disintegrate Geometry (there two main parts: boolean geometry and emit particles). And I have a lot of geometry pieces to destroy, so I place this setup in a For Each Loop. The geometry works fine, but DOP simulation caches gives wired results (some sort of combined sims for each piece). If I turn ON Single Pass in Lopp and play, everything is working. But I have to play so many times as many pieces I have which is not what I was aiming to get. Any thoughts? How to use scene: - Set display flag to ACTIVATE node, set Single Pass of "foreach_end1" to ON, - set pass number = 0, play, - set pass number = 1, play, - check "SEE_RESULT" node, Geo and particles should work Now switch to ACTIVATE again, set Single Pass OFF, play, check result. The geometry is working, particles - NO... vanish_006.hiplc Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted February 2, 2019 Share Posted February 2, 2019 Hi Kiryha, You can use for each loop only for creation emitters and boolean geo and then simulate emitters simultaneously in dop. After that just separate particles by groups. In example hip i did for each loop only for emitters and you can add boolean Sop to it by yourself. vanish_006_01.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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