nicoladanese 6 Posted Thursday at 10:21 AM hey! I'm doing a water surface using the ocean tool under H16.5 and it's all good so far, now I want to intriduce a little wake in the deformed surface. I'm not using the displacement pipeline so I have the actual geo that I can bake and then apply the wake. is the ripple solver the right way to go? I'm struggling to combine the two effect and to apply the ripple solver on a moving object...any idea? Share this post Link to post Share on other sites
Atom 843 Posted Thursday at 02:38 PM You might want to take a look at some of the options on Tokeru. http://www.tokeru.com/cgwiki/index.php?title=HoudiniExperiments#Bow_vectors Share this post Link to post Share on other sites
nicoladanese 6 Posted Thursday at 03:06 PM interesting enough I was looking into the same page, on another topic, I found a way to add deformations on a plane http://www.tokeru.com/cgwiki/index.php?title=Houdini#Point_and_attribute_transfer_with_lag_via_solver_sop and then feed it to the ripple solver thanks to an entagma tutorial, I'm hoping I can now combine the ocean and the ripple together, I guess the best would be to feed the grid with the ripples into the ocean deformer, rather than doing vice-versa, or maybe I can cached them separately and add the difference later on a per-point analysis Share this post Link to post Share on other sites