ChazS Posted February 22, 2019 Share Posted February 22, 2019 (edited) When pumped through a dop network, a basin, floor (terrain objs) and a cup (static obj) lose their textures and appear white in the scene view and renders as such. Might be worth mentioning this has a flip pour out of the cup into the basin that doesn't appear at all. Anyone? Edited February 23, 2019 by ChazS Quote Link to comment Share on other sites More sharing options...
kleer001 Posted February 22, 2019 Share Posted February 22, 2019 Without a hip file example we can't really help. Quote Link to comment Share on other sites More sharing options...
anim Posted February 23, 2019 Share Posted February 23, 2019 I'd assume you are displaying AutoDopNetwork in the viewport or trying to render it, if that's the case, just hide it, it's not meant to be viewed or rendered, just import geo you need from the DOPs into geometry object(s) 1 Quote Link to comment Share on other sites More sharing options...
ChazS Posted February 23, 2019 Author Share Posted February 23, 2019 (edited) 1 hour ago, anim said: I'd assume you are displaying AutoDopNetwork in the viewport or trying to render it, if that's the case, just hide it, it's not meant to be viewed or rendered, just import geo you need from the DOPs into geometry object(s) Oh wow... that's just awesome, thank you. I think I get it now, the geo is being channeled into the dops purely for the sim, so the geo remains visible to coincide with what the dop does. However now I'm wondering about the sop that creates the surface of the water from the particle field. It has a fluidcompress & particlefluidsurface node in it (which I understand) but it also has a dopimport node in it. Even when bypassed, the sim still works and renders. What is the dopimport for? Anyway, thanks for the assist. Edited February 23, 2019 by ChazS Added supporting image Quote Link to comment Share on other sites More sharing options...
anim Posted February 23, 2019 Share Posted February 23, 2019 when the Shelf tool builds this setup it places display flag on the dopimport1 and render flag on RENDER node you can notice that dopimport1 brings in visualization geometry, so it will display whatever your guide geometry in dops is for that object, while dopimport named import_fluidPts imports the actual geometry so yes, you don't need the dopimport1, if you don't want 1 Quote Link to comment Share on other sites More sharing options...
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