RyanJP Posted February 23, 2019 Share Posted February 23, 2019 Fairly new to Houdini and I feel like there must be a trick to this- how to get accurate UV's from Vellum's Post Process node for export into an Alembic. I create my UV's at the top of the Vellum chain before sim- let's say it's a grid object. The last step in the Vellum process is obviously the Post Process node where you can subdivide and extrude the object. This screws up the initial UVs as now there is way more geometry. Applying a UV texture after this doesn't work as it recalculates every frame. How can I make this work correctly? Quote Link to comment Share on other sites More sharing options...
anim Posted February 23, 2019 Share Posted February 23, 2019 1 hour ago, RyanJP said: This screws up the initial UVs as now there is way more geometry. how does it change your uvs? do you have an example? Subdivide and extrude should not change your uvs noticeably however Spatial Smoothing and Detangle can shift point positions so that any applied texture may seem more disturbed Quote Link to comment Share on other sites More sharing options...
RyanJP Posted February 23, 2019 Author Share Posted February 23, 2019 1 hour ago, anim said: how does it change your uvs? do you have an example? I do! The first image- the pattern showing up on the extrusion portion itself or the edge. The 2nd image the weird artifacting around the edges where it extrudes- Quote Link to comment Share on other sites More sharing options...
anim Posted February 23, 2019 Share Posted February 23, 2019 to streak the uvs along side faces of the extrusion you can unlock Vellum Post Process and inside on both polyextrude nodes uncheck Generate Unwrapped Texture Coordinates for Sides or maybe extract that extrusion portion and wrap into your own cloth thickness asset that you can append after postprocess so that you don't have to have unlocked nodes in the scene also you can submit RFE to promote this option or make it default Quote Link to comment Share on other sites More sharing options...
RyanJP Posted February 26, 2019 Author Share Posted February 26, 2019 On 2/23/2019 at 2:43 PM, anim said: to streak the uvs along side faces of the extrusion you can unlock Vellum Post Process and inside on both polyextrude nodes uncheck Generate Unwrapped Texture Coordinates for Sides or maybe extract that extrusion portion and wrap into your own cloth thickness asset that you can append after postprocess so that you don't have to have unlocked nodes in the scene also you can submit RFE to promote this option or make it default You know what I actually noticed when I imported the ABC into C4D R20 that there was a polygon selection for each section of the extrude including the side, so that worked out. The 2nd image was just an error in my Normal node (cusp angle was off). Thanks so much for your help! Quote Link to comment Share on other sites More sharing options...
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