GreenGuy Posted February 25, 2019 Share Posted February 25, 2019 Hi everyone, I hope you all doing well. I am having a little problem with a shader I am building. Its a layered shader that I applied to some terrain. I am trying to add a global bump to get some better transition between materials. So far, I have a noise that is used as a mask to blend between materials and I also want to use the same mask to suggest that the underlying material is lower than the one above. How would you aproach this? I would be grateful for any help, all the best! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.