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Hard Constraint Unknown Behaviour


whitecanvas

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Hello everyone,

I have been studying Bullet solver and constraints for destructions,and run into some problems with Hard constraints.

As you can see from the attached I have 2 main problems:

1. the Hard Constraints are read by the network since it visualizing them but they stretch all the way in a weird manner. Now i searched a lot and only found this thread which i could relate to https://www.sidefx.com/forum/topic/44390/ . Although it sound like the problem i am having i don't understand what he means by  

      - "if you have deforming rbd where all motion is from deformation then you need to constraint 
         to the actual points and not to the rbd object itself as rbd object is not moving, the link 
         you are seeing is probably just visual line to center of mass"

2. the rbd packed object disappears if i set the "constraint force  mixing" paramter on the hard constraint node

Any help is much much appreciated

Many Thanks
FrancescoHC_Problem.hipncHC

HCPROB.jpg

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23 hours ago, whitecanvas said:

Hello everyone,

I have been studying Bullet solver and constraints for destructions,and run into some problems with Hard constraints.

As you can see from the attached I have 2 main problems:

1. the Hard Constraints are read by the network since it visualizing them but they stretch all the way in a weird manner. Now i searched a lot and only found this thread which i could relate to https://www.sidefx.com/forum/topic/44390/ . Although it sound like the problem i am having i don't understand what he means by  

      - "if you have deforming rbd where all motion is from deformation then you need to constraint 
         to the actual points and not to the rbd object itself as rbd object is not moving, the link 
         you are seeing is probably just visual line to center of mass"

2. the rbd packed object disappears if i set the "constraint force  mixing" paramter on the hard constraint node

Any help is much much appreciated

Many Thanks
FrancescoHC_Problem.hipncHC

It works if you animate geometry after assemble sop, set Initial Object Type parameter to Create Animated Static Object in RBD Packed Object and set Constraint Force Mixing from 0 to 1 value in Hard Constraint Relationship dop.

HC_Problem_01.hipnc

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