poppy Posted March 7, 2019 Share Posted March 7, 2019 Hi I was trying to create an effect of cloth pieces sticking to an animated object on contact. However, it seemed to release and re-attach every substep. Sometimes, they "creep" on the collision surface. These are the goals I tried to achieve 1. Dynamically attach to deforming collision on contact 2. Dynamically delete the paper if they fell under y 0. (done, thank to Toadstorm's post 3. Make the attached points static (pin to animation?) if possible, to reduce calculation cost. Here I attached the hip I'm working on. test_vellum.hip Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 9, 2019 Share Posted March 9, 2019 (edited) didn't do part 2, since wasn't needed. vu_VellumStick.hiplc ahh...nevermind, don't bother looking into my file....but I'll leave it here anyway. Edited March 10, 2019 by Noobini Quote Link to comment Share on other sites More sharing options...
poppy Posted March 11, 2019 Author Share Posted March 11, 2019 On 3/9/2019 at 7:29 AM, Noobini said: didn't do part 2, since wasn't needed. vu_VellumStick.hiplc ahh...nevermind, don't bother looking into my file....but I'll leave it here anyway. Hey sorry for late reply. I was sick af. Thanks for the file. It game me some idea. Will try again. Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 11, 2019 Share Posted March 11, 2019 here's a more similar setup to yours, in previous post for whatever reason I didn't see your file there so I thought you wanted a generic setup. But here's a better setup for your situation. You can adapt your delete below a certain height into it, I haven't done it except for a simple Delete after the fact. vu_VellumSticky.hiplc Quote Link to comment Share on other sites More sharing options...
poppy Posted March 12, 2019 Author Share Posted March 12, 2019 8 hours ago, Noobini said: here's a more similar setup to yours, in previous post for whatever reason I didn't see your file there so I thought you wanted a generic setup. But here's a better setup for your situation. You can adapt your delete below a certain height into it, I haven't done it except for a simple Delete after the fact. vu_VellumSticky.hiplc I see that I was thinking too much lol I was trying to do the constraints in sopsolver. Thank You very much! This solved my problem. Quote Link to comment Share on other sites More sharing options...
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