ProceduralFrankie Posted March 19, 2019 Share Posted March 19, 2019 Hey everyone, I am a bit struggling with more advanced pyro stuff, I have to make a very tall and hi res smoke plume from a relatively large flat source. Now I did make it a cluster from the shelf and that works fine on the orizontal plane, but in order to maintain the containers hi res I was wandering if and how, I could cluster them also vertically along the y axes in orther to avoid a number of thin but supertall containers which would as well lose resolution and solve slower. In you have any tip, tutorials or other valuables information it would be great Thank you Frankie Quote Link to comment Share on other sites More sharing options...
Andrea Posted March 19, 2019 Share Posted March 19, 2019 Yes sure you can. If is just one source you can use the shelf tool container tools -> distribute container you can then go to the /out context and set here the slice divisions in the y axis. X and Z need to be at least 1. Just in case that you haven't seen this yet Quote Link to comment Share on other sites More sharing options...
ProceduralFrankie Posted March 20, 2019 Author Share Posted March 20, 2019 Grazie Andrea! I will defo check out the masterclass again, i had a look at it a while ago now, thanks Quote Link to comment Share on other sites More sharing options...
bunker Posted March 23, 2019 Share Posted March 23, 2019 also have a look at upresing your sim, you don't always have to sim everything super hires to get good details there are a few threads about that, for example: Quote Link to comment Share on other sites More sharing options...
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